No 100 hours a week – the developers talked about their experience in Rockstar

Recently around Rockstar Games A scandal broke out – the public condemned the company, which supposedly forces employees to plow 100 hours a week. To cleanse your reputation, leadership Rockstar lifted from subordinates a ban on public discussion of work in the studio. Developers have already begun to share their stories on social networks.

Basically, the authors appreciated working conditions in Rockstar positively. According to them, in recent years, the attitude of the bosses to subordinates has improved. There is no question of any 100-hour weeks-yes, kranch, that is, processing, happens, but not at all so nightmares.

Senior content developer Phil Beveridge (Phil Beveridge) wrote that there are many people who have never remained in the office in excess of the norm. One of them works in Rockstar Over 15 years. Myself Beveridge usually spends 40-45 hours a week in the studio. When the deadlines loom on the horizon, this number can increase to 60, but only because Phil is a perfectionist and delayed on its own initiative.

More cool about work in Rockstar The developer responded Tom Fotley (Tom fautley): “When an important deadline is approaching, they expect me … that I will work overtime (and at night, and on the weekend). For the incomplete five years in the studio, most of all I have worked for 79 hours a week, but it was a long time ago. As a rule, my week during a tank reaches about 45-50 hours. However, some of my colleagues worked very much more ".

Programist Vivienne Langdon (Vivianne Langdon) said that she had never worked for more than 50 hours a week. Usually it works 2-6 hours a week overtime and receives a monetary compensation for this by the law. For all the time, Vivien was asked to come to the office for the weekend only once or twice. The authorities did not offer her to leave a positive review, she assured Langdon.

Get acquainted with other threads dedicated to labor everyday life in Rockstar, You can here.

As explained by Kotaku, yesterday is the director of the personnel Rockstar He sent a letter to the developers in which he announced that they could openly describe the working conditions, without embellishing anything. According to skeptics, some developers did not express discontent out of fear that they would later be fired for far -fetched reasons.

Recall, the treasures c Rockstar Games became the subject of hot discussions after the Vulture resource published an interview with the co -founder of the company Dan Hauser (Dan Houser). During the conversation Hauser had the imprudence to say that when creating Red Dead Redemption 2 The authors sometimes overcame 100-hour work weeks. Press and developers from other studios accused the leadership Rockstar in the operation of subordinates.

Later Hauser Kotaku commented, in https://casinohopa.co.uk/login/ which he clarified that the phrase about 100 hours concerned only Dan himself and his colleagues – leading scriptwriters. From the rest of the employees, according to the boss, no one requires such efforts.

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The best comments

This attitude is one of the reasons why in Russia people are hunching beyond measure for a penny in many positions. The way of thinking “does not like it – Vali, nagging will not change anything” so rooted that it was accepted by both workers and employers. But actually, if you are good and collectively, then you can also read better working conditions.

I doubt that the situation in the company will be shown more honestly there. Given the “objectivity” of journalists, the Schreyer can simply choose “correct” reviews. I think there are plenty of them, if we take into account that in any team there are offenders and gutters, who believe that they are unfairly bypassed and such unique snowflakes deserve more.

From what I read – Schreyer usually shows all possible sides very calmly, without smoothing the corners or vice versa, screeching about how everyone was remembered right at the tables. So it was in the materials on Andromeda, and on Star Cityizen and in his book. So there is a certain trust in its materials.

Very idealistic, and of course, to some extent, I even support it, but we must understand that within the framework of the company several thousand employees, this does not work like that. Well, all adults can not agree to sacrifice them for the idea, especially considering the same peties in the case of Rockstar.
Moreover, in my case, it was so that overtime and nights did not happen because we did something cool and motivating, but because management limped on both broken legs, which does not happen to me now-all this is just an organizational issue. Everyone comes, everyone works as much, everyone goes on time. And it’s cool. Still, although we live in the real world, where not everything goes according to the planned plan, no one is obliged to die at work from overtime, and this should be eradicated, and not make excuses. From this, projects certainly do not become cooler.

And now, now, please, more about why you should not complain about processing in creative work?

I am interested in as a person that a year and a half ago hung in the office at the “creative work” for ~ 80 hours a week for a month and a half, and now, for the same “creative work”, already in another place, working purely as part of the graphics.

This, by the way, is not the right logic, it seems to me. If I get to work, and my contract is spelled out working hours, then I have to work them out. Everything in excess of the norm should be either on the sincere initiative of the employee, or pay for additional. If the conditional Vasya and Petya constantly remain after work because they do not have time for smokers and awe in the smoking room, then these are their problems. Although all this is true when the specialist knows that he does not stay without work. If you are new and not confident in yourself, then of course you will have to dance to a collective pipe.

The speaking players assure that the authorities did not overshadow their messages and did not ask to leave positive reviews.

I wonder how your wife, children, parents, playing sports and self -development, friends, etc. reacts to your 100 -hour schedule. After all, you will have to score for all this, working at 14 hours a day without days off. You only have time for sleep, and even then it will be inferior, because while you get to work and from work, you will also spend your time on this, which means you will sleep about 6 hours a day, which means you will soon burn and get a whole bunch of diseases. Is such a creative work of the destruction of your personal life, health and family worth? In my opinion, this is a very significant reason to whine and complain.

At Galenkin in a podcast, some man (worked as a programmer in Rockstar) said that they have normal practice every day to linger after the end of the working day. And like if this is not done, then it somehow did not comfortably become, before the rest.

In Russia, they generally love to plow, I noticed. If you do not plow, then you are a sucker, a loser and the lazy reflected. I suppose it comes from the scoop.

This is so far only public non -anonymous statements.
Jason Schreyer, widely known in narrow circles, promised to prepare material on direct appeals of Rockstar employees. On conditions of anonymity, of course. There most likely they will begin to wave dirty underwear.

Well, now no one seems to say that they are holding overtime.
And when they pay a normally for “sitting longer”, then the employees themselves do not mind linger.

AND? What is not creative work in this regard differs from creative? Like if you are all so creative, you should plow seven days a week for 14 hours?

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